Adobe

Flash MX 2004: Introduction for Beginners

Course Code: AFMX04-12      Days: 2
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Course Overview

To enable delegates to create rich media containing animation, sound and video.

Audience

Who will the course benefit? This course will benefit those who want to use Flash to build rich media applications that use animation, sound, and video effectively, or anyone new to flash.

Skills Gained

This course will enable delegates to:

  • Introduction to using Flash.
  • Work with Graphics and Text.
  • Use Animation.
  • Build a Navigation System.
  • Use Sound and Video.
  • Publish.

Prerequisites

A working knowledge of windows.

Examinations

This course will help delegates prepare for Flash MX 2004 Designer Certification.

Course Outline

  • Learning the Basics
  • Creating a new Flash document. Creating Graphics
  • Layering Flash elements. Organising content in layer folders. Reusing graphics as symbols. Masking content. Using Text Effectively
  • Creating input, static, and dynamic text fields. Using embedded or device fonts. Manipulating font properties. Building forms in Flash. Using the text property to populate fields. Anti-aliasing text. Using text components in Flash. Creating Animation
  • Creating frame-by-frame animations. Creating motion tweens. Creating shape tweens. Adding Timeline effects. Building a Navigational System
  • Adding behaviours to buttons. Using a MovieClip as a wrapper. Dividing files into multiple SWFs. Loading a SWF into a MovieClip. Using MovieClips for Interactive Rich Media
  • Using MovieClip events. Structuring applications using nested symbols. Building a MovieClip with different states. Using the Timeline for application states. Adding Sound and Video
  • Using behaviours to load sounds. Using the Flash video components. Publishing
  • Publishing Flash for web use. Using Flash and HTML together.

Follow On Courses

  • Macromedia Flash MX 2004 : Application Development ( MMFLAD4 )
  • Learning the Basics
  • Creating a new Flash document. Creating Graphics
  • Layering Flash elements. Organising content in layer folders. Reusing graphics as symbols. Masking content. Using Text Effectively
  • Creating input, static, and dynamic text fields. Using embedded or device fonts. Manipulating font properties. Building forms in Flash. Using the text property to populate fields. Anti-aliasing text. Using text components in Flash. Creating Animation
  • Creating frame-by-frame animations. Creating motion tweens. Creating shape tweens. Adding Timeline effects. Building a Navigational System
  • Adding behaviours to buttons. Using a MovieClip as a wrapper. Dividing files into multiple SWFs. Loading a SWF into a MovieClip. Using MovieClips for Interactive Rich Media
  • Using MovieClip events. Structuring applications using nested symbols. Building a MovieClip with different states. Using the Timeline for application states. Adding Sound and Video
  • Using behaviours to load sounds. Using the Flash video components. Publishing
  • Publishing Flash for web use. Using Flash and HTML together.


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