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Course Overview This programme gives the delegate an in-depth study of materials, and mapping, lighting and cameras. Audience Designers, architects, interior designers and games producers or anybody with a good understanding of 3D Studio Max , that wishes to enhance their skill set. Prerequisites Familiarity with 3D Studio Max or delegates should have attended 3D Studio Max Introduction. Course Outline Lighting - Learn basic lighting principles
- Know the difference between real world and computer lighting
- Understand traditional lighting setups
- Recognise different light types
- Understand various light parameters
- Create lights
- Modify lights
- Use the light lister
- Understand how to plan lighting for a scene in 3ds max
- Understand the use of three point lighting to light an object
- Use lighting to establish mood
- Recognise some of the challenges in lighting specific types of objects
- Understand considerations for interior lighting
- Understand considerations for exterior lighting
- Understanding the importance of shadows in defining the scene and the mood
- Create volumetric light beams with dust
- Create ambient light inside a large interior
Animation - Character animation concepts
- Understanding Forward Kinematics
- Principles of Inverse Kinematics
- Parent and Child link relationships
- Constraining rotation
- Overview of Animation tools
- Set Key Animation and Autokey
- Introduction to bones
- Spline IK
How to make a booking for the CM030126 course
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