3D Studio Max: Advanced

Course Code: CM030126      Days: 2
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15/09/08 London (Central) (W10) £ 745
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Course Overview

This programme gives the delegate an in-depth study of materials, and mapping, lighting and cameras.

Audience

Designers, architects, interior designers and games producers or anybody with a good understanding of 3D Studio Max , that wishes to enhance their skill set.

Prerequisites

Familiarity with 3D Studio Max or delegates should have attended 3D Studio Max Introduction.

Course Outline

Lighting

  • Learn basic lighting principles
  • Know the difference between real world and computer lighting
  • Understand traditional lighting setups
  • Recognise different light types
  • Understand various light parameters
  • Create lights
  • Modify lights
  • Use the light lister
  • Understand how to plan lighting for a scene in 3ds max
  • Understand the use of three point lighting to light an object
  • Use lighting to establish mood
  • Recognise some of the challenges in lighting specific types of objects
  • Understand considerations for interior lighting
  • Understand considerations for exterior lighting
  • Understanding the importance of shadows in defining the scene and the mood
  • Create volumetric light beams with dust
  • Create ambient light inside a large interior

Animation

  • Character animation concepts
  • Understanding Forward Kinematics
  • Principles of Inverse Kinematics
  • Parent and Child link relationships
  • Constraining rotation
  • Overview of Animation tools
  • Set Key Animation and Autokey
  • Introduction to bones
  • Spline IK


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