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Course Overview LightWave 3D is an all-in-one modelling, animation and rendering package. It allows you to achieve mind-blowing animations and state-of-the-art special effects for television and film. Audience Anybody that wishes to familiarise themselves with LightWave 3D. Prerequisites This is an introduction to Lightwave but some understanding of 3D Modelling will be preferable. Course Outline Introduction - Modeler
- Layout
- The Hub
- Screamernet
- Objects, Scenes and Presets
- Workflow within the system
Overview of Modeler - The Modeler interface
- Points and polygons
- Creating polygons
- Primitives
- Using numeric values
- The 'Modify' menu
- The 'Polygon' menu
- Point distribution tools
- Auto-Geometry
- The 'Multiply' menu
- Adding and subtracting geometry
- Using booleans
- Using drills
- VMaps
- Sub Patch weight
- Endomorphs
- UV Mapping
- Loading and saving objects
- Information held within the object file
Overview of Layout - Objects and Scenes
- Surface edit modes
- Basic surface parameters
- Textures and envelopes
- Procedural
- Image maps
- Texture layering
- Shaders
- Using VIPER to aid surfacing
- Object appearance
- Dissolve
- Clip mapping
- 'Unseen by Camera'
- Volumetrics
- Fog
- Groundfog
- Hypervoxels 3
- Lighting
- Shadow types and options
- Lens flares
- Volumetric lighting
- Radiosity
- Caustics
Animating in Layout - The Layout interface
- Basic Concepts
- The 'Content' directory
- The grid
- The scene editor
- Selecting and manipulating items in layout
- The NULL parenting and targeting
- Keyframing
- The graph editor
- Manipulating object geometry
- Displacement maps
- Displacement plugins
- Bones
- Particle System
- The Camera Panel
- Backdrops
- Rendering Options
How to make a booking for the CM030133 course
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