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Course Overview The Autodesk 3ds Max 9 Essentials Course is designed to teach you the fundamentals of working in 3D using Autodesk 3ds Max. Audience This course is designed to teach new users and users somewhat familiar with the Autodesk 3ds Max software the fundamentals of the software. Skills Gained Completion of this course will give delegates the basic skills to work confidently in 3D, using a variety of features and tools. The course will teach new users the basics of creating, embellishing, and animating 3D scenes. Examinations On completion of the course you will be presented with an Autodesk Authorised Training Certificate. Prerequisites The only prerequisite is to be familiar with the Microsoft Windows 2000 or XP operating system. Course Outline The primary objective of the course is to teach delegates the essentials of working in 3D using an array of features and tools. This course teaches new users the basics of creating, embellishing, and animating 3D scenes. During the course, the delegate will cover : Day 1 - Creating and Animating Simple Objects
- Working with Scene Files
- Transforming Objects and Applying Modifiers
- Learning Low Poly Modeling Basics
- Creating and Editing Shapes
- Using 2D Shapes to Build 3D Objects
- Using Compound Objects
- Exploring Various Modeling Techniques
Day 2 - Learning General Principles
- Working with Keyframes
- Animating Different Types of Objects
- Working with the Track View Editor
- Working with Object Hierarchies
- Animating Bipeds
- Practicing Basic Animation
- Creating Materials
- Working with the Material Editor
- Differentiating Between Materials and Textures
- Using Maps and Mapping Coordinates
- Creating and Applying Materials and Textures
Day 3 - Creating and Positioning Cameras
- Learning about Camera Parameters and Concepts
- Animating Cameras
- Understanding and Creating Ambient Light
- Using Standard Lights and adding lights
- Adjusting Shadow Parameters
- Achieving Convincing CG Lighting with Global llumination
- Setting up Scenes and Saving Renders
- Using Rendering Tools Efficiently
- Recording Different Scene States
- Rendering Scenes using Batch Render
- Completing a Project or Scenario (Lab)
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