Course Overview
Imagine being able to create dynamically generated event-driven animation and interactive games with Flash after just 3 days of training!!
Adobe Flash ActionScript provides experienced Adobe Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Adobe Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with Adobe Flash ActionScript.
With this training course, you can use Flash, the industry's most advanced authoring environment to create interactive websites, digital experiences and mobile content.
With Flash, creative professionals design and author interactive content rich with video, graphics, and animation for truly unique, engaging websites, presentations or mobile content.
Flash is the standard for web animation and multimedia. More and more websites are using this powerful technology to add interest and functionality. Learn to create interactive, animated content, publish a Flash movie and add it to an HTML page. Topics include frames, libraries, movie properties, shape morph, layers, tweening, and sound. Flash helps you put your website on the move.
Audience
This course is for Flash designers who have some experience with Flash design and would like to learn basic and intermediate ActionScript. To gain the most from this class you should already have:
- Experience creating Flash designs and animation using the timeline
- Equivalent knowledge from the Flash Rich Content Creation course
Skills Gained
On Completion
- Variables and Properties
- Functions and Methods
- TextFormat Class
- Attaching MovieClip Objects at Runtime
- Event Handling
- Arrays, Objects, and built-in classes
- Loops and Conditions
- ActionScript Classes
- ActionScript Animation
Prerequisites
We highly recommend attending the Flash CS4: Rich Content Creation course before attending this course.
Course Outline
Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
Controlling Visual Objects with Adobe Flash ActionScript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance names and using them to assign runtime property values
- Using the with operator
- Introducing core properties of visual built-in classes: Movie Clip, Button, and Text Field
- Controlling Button and Movie Clip position and visual state
- Controlling Text Field content
- Introducing core properties of non-visual built-in classes: Math
- Using mathematical operators
- Understanding data type conversion
Using and Writing Functions
- Working with Adobe Flash Player global functions
- Converting values returned from functions and assigning them for display
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable scope
- Adding code within a Movie Clip symbol's own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: Movie Clip and Text Field
- Controlling the Movie Clip play head within its timeline
- Loading external Movie Clip content
- Understanding cross-domain security issues
- Exporting and attaching Movie Clip symbol instances at runtime
- Writing and using user defined functions to create visual content
- Understanding depth
- Dynamically referring to instance names and property names at runtime
Using Text, Dates, Math, and Paths
- Controlling Text Field formatting through code
- Creating and formatting Text Fields at runtime
- Using Date objects
- Working with String concatenation
- Generating random numbers and integers using the Math class
- Understanding relative path names
- Controlling nested Movie Clip objects
Understanding and Handling Events
- Understanding event driven programming
- Working with event handler syntax
- Moving from symbol-based to timeline-based event handling
- Introducing core events of visual built-in classes: Button, Movie Clip, and Text Field
- Controlling the play head within an event handler
- Understanding the this keyword inside an event handler
- Creating rollover effects
- Responding to Text Field focus events
- Calling a single function from multiple event handlers
- Referring to a parent object from within an event handler
Managing Color, Sound, and Data with Built-In Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Working with generic Objects
- Transforming Movie Clip objects using Transform and Color Transform objects
- Generating random color transformations
- Using Sound objects
- Creating audio feedback with event-driven sounds linked from the Library
Making Decisions and Repeating Yourself
- Understanding looped code
- Using loops and arrays to attach, name, and control Movie Clip objects
- Using loops to create, name, and control Text Fields to display data object values
- Understanding conditional code execution
- Surveying the comparison and logical operators
- Using if/else comparison to toggle Movie Clip visual states
Animating with Adobe Flash ActionScript
- Dragging and dropping a Movie Clip object
- Testing for collision between Movie Clip objects
- Initializing attached Movie Clip objects
- Using the on Enter Frame event handler
- Controlling visual change rate
- Testing and responding to position at runtime